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Merman Javelineer

(image)

Those mermen who master the art of the javelin can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

Advances from: Merman Spearman
Advances to:
Cost: 48
HP: 55
Movement: 6
XP: 150
Level: 3
Alignment: lawful
IDMerman Javelineer
Abilities:
(image)spear
pierce
8 - 2
melee
(image)spear
pierce
10 - 4
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef270%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable9920%
Mountains9920%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable9920%
Village140%